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Good morning! Hey team just wanted to let you know I did a playtest of your game. The concept idea is fun, I just don't think I understand what I'm supposed to be doing exactly. When I use the laser to "kill" the ghost, and it disappears am I supposed to trap it? If so, is there a way in the UI you guys can reflect that? If not, then is it just to destroy them? I think it would be clearer if you had a "ghosts killed - number" or "ghosts trapped - number" to give an idea what the player should be doing. Also, I didn't see a laser ammo count, or laser cooldown meter to reflect how long a player can use the laser for. Is that what the sound effects indicated because I wasn't sure. Is there a way to bring the fear meter down once you get away from the ghosts? At one point, I got a pretty high amount on the fear meter, but it didn't go down little by little when I had gotten away. Here is the playthrough hope you all enjoy it.

https://youtu.be/P7C-5rCOBMQ?si=4uchqhborEDK8frA